Dialog and Labels System

Hi, I got something new to show, it’s the dialog system and the label system.

The dialog system, like the name says, let you create dialog “trees” like in an RPG, and the label system let you create something to do when in a determined moment, like add an item to the inventory after you speak with an npc, or open a door and etc, I’m calling it like this because of the RPG Maker. 😛

There goes some pictures:
ImageImageImage
Talking to the npc, unlocks the door house…

ImageImageImage
Gifts!

Image
…also, multiple choices to answer, each choice can leads to different answers or they can lead to multiple answers:
ImageImage

And they can also different speeches on different situations (for now only for seasons, but soon places, hours will also influence on different speeches):ImageImageImage

The system it’s still pretty simple but it’s working well, I wish I knew how to create nice inspector to edit these arrays, it’s getting really hard to set these! :/

What do you guys think?

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s